Jorge Silva

Software Engineer


I love to solve problems, discuss ideas and build exciting stuff. I have a good understanding of how the web works and experience with multiple methodologies/technologies. I'm mostly interested in Full Stack Development, DevOps and Software Architecture.


  • Lead Frontend Engineer

    Applied Blockchain

    Aug 2018 - Present

    Applied Blockchain is consultancy company that does projects for big and small companies, across a wide range of business sectors.
    I work as a lead frontend engineer, building complex and robust applications for our corporate clients.

    Technologies: Javascript, React, Redux, Redux-Saga, NodeJS, Jest, Webpack

  • Full Stack Engineer


    Nov 2017 - Jul 2018

    Blip is a software house that is part of Paddy Power Betfair (one of the biggest betting companies in the world).
    I work as a Full Stack Engineer, developing software as part of the Risk and Trading Team. We focus on building perfomant applications to inovate and improve the company business.

    Technologies: Java, Spring, RabbitMQ, Javascript, NodeJS, React, Redux, Mocha, Grunt, Webpack, SQL

  • Full Stack Engineer


    Oct 2016 - Nov 2017

    Semasio is a SaaS for media agencies. In the platform, users can use semantic behavioral targeting to define market segments for online advertisement. We have a fleet of services that ingest data industry partners and the web and create statistical models of user belonging to market segments.
    I work across the software stack, mostly in C#. I do frontend/backend development, container creation/orchestration with Docker and Service Fabric, test automation, etc.

    Technologies: C#, Ext, HTML, Javascript, Asp.Net, OData, SQL, Docker, Service Fabric, Selenium

  • Lead Full Stack Engineer


    Nov 2015 - Aug 2016

    Codeplace is a marketplace for web development tutorials.
    I worked with Ruby on Rails and built crucial pieces of software for the company.
    This experience enhanced my perception about the software development process and growth / maintainability of an early stage startup.

    Technologies: Ruby on Rails, HTML, CSS, Javascript, Heroku, AWS, Algolia

  • Analyst Consultant


    Sep 2014 - Oct 2015

    As consultant for Deloitte financial services, I worked on two projects for the Insurance Industry.
    The first project was an ETL integration between two companies.
    The second was to design and implement a Continuous Integration environment to automate delivery. We setted up a Jenkins pipeline which, when triggered, would build, deploy and test multiple components on a staging environment. The result of the tests would dictate de validity of that release.
    I learned about the worklife on a big company and how they tradicionally operate (culture and technologywise).

    Technologies: Jenkins, Oracle Openscript, Oracle Data Integrator, Java, SQL/PLSQL, Apache ANT

  • Master Thesis



    Sep 2013 - Jul 2014

    During my Master Thesis, I applied Machine Learning Techniques in order design and develop a solution that predicts whether a given user, of an e-commerce platform, is prone to buy a product based on his previous behavior.

    Technologies: Machine Learning; Weka, Java, SQL


  • FEUP

    Master's in Informatics and Computing Engineering

    2009 - 2014

    Member of students Association (AEFEUP) direction for 4 years.
    Organizer for the ENEI 2013 and Talk a Bit 2014

  • Colégio Internato dos Carvalhos


    2006 - 2009


  • Bolsa de Formadores CNJ

    An event management platform.
    Used by CNJ - Conselho Nacional da Juventude to create, share, and organize documents and participants.

    Technologies: Node.JS, Express.Js, MongoDb, React, MobX

  • Node.js Web Crawler

    A flexible web crawler written in Node.js.
    Capable of generating a tree of visited pages, while listing the static assets for each one.

    Technologies: Node.JS

  • Fingers on Fire

    A Guitar Hero Clone made during Highschool (2008), we used xInput for the guitar controller, built a music library (using existing music files from an already implemented open source clone). Game logic and visual interface was implemented with C++ using OpenGL.

    Technologies: OpenGL, C++